[since 1.186.500] re-reported bug SE-7673, wolves/spiders stuck in place
[original report]
since 1.186 major, wolves not doing their job properly as reported in SE-7399, i have been further diagnosing the wolves, well i got the wolves moving again, problem is a broken AI action 'GotoTarget', switching it back over to GotoTargetNoPathfinding, gets them 'working' again, just a little more dumb, like they used to be. I have also seen them (while using the broken GotoTarget action) still able to move if they happened to get spawned on a grid that is at voxel height, then get stuck where the grid ends and voxel starts, could it be something to do with the new voxel system they cant path-find because of it?
Other Observations: They seem to be being given the ID of the player (in this case my ID) when i shoot and kill them, it reports player character death with my ID in the log.
There is also an issue of turrets targeting them, the turrets are being extremely fussy about whether or not to shoot them, normally i would assume it is a separate problem as all i changed in the wolf behaviour> AIbehaviour.sbc was comment out the 'GotoTarget' line, and uncomment the old 'GotoTargetNoPathfinding' line and its <Parameters>, but i know very little of how things work, so the targetting might be automatically fixed by fixing the original pathfinding issue, let me know if it is a separate issue, i will make separate report with a video :)
[original report end]
I know wolves/spiders are experimental, but they dont really need much work, can we get these at least functional again, like they were before the visuals Major update?
Can confirm. As of 1.187.089 they just seem to stand there most of the time. They will move but don't seem to work like they use to. They also seem to do a lot of the same random body animation simultaneously.
Can confirm. As of 1.187.089 they just seem to stand there most of the time. They will move but don't seem to work like they use to. They also seem to do a lot of the same random body animation simultaneously.
I'm really glad this one was moved to In Progress. It's nice to see that the experimental features truly aren't being abandoned.
I'm really glad this one was moved to In Progress. It's nice to see that the experimental features truly aren't being abandoned.
Good to hear!
For those seeking a workaround, I can confirm this works for now (also implemented as mod in a dedicated server)
https://steamcommunity.com/sharedfiles/filedetails/?id=1336820054
Good to hear!
For those seeking a workaround, I can confirm this works for now (also implemented as mod in a dedicated server)
https://steamcommunity.com/sharedfiles/filedetails/?id=1336820054
Can confirm that wolves are still completely busted.
Also, turrets are shooting above them again. Missing all their shots as the bullets wiz by over them. Tested on completely fresh no mods world. Gunna need to reinstall the zombies mod...
Can confirm that wolves are still completely busted.
Also, turrets are shooting above them again. Missing all their shots as the bullets wiz by over them. Tested on completely fresh no mods world. Gunna need to reinstall the zombies mod...
Fixed wolves / spiders stuck.
Fixed wolves / spiders stuck.
Replies have been locked on this page!