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Signals from previously loaded world appear in another world in Single player

Phyrian shared this bug 4 years ago
Won't Fix

Hello!


So I was playing and also hosting my game as an online game session when my friend's game crashed cause of the GPU issues. After that I went to the main menu to load in my creative test world and figure out which mod might have caused the crash, when this appeared:


82330dc55111556d8a2f78a6ac3dfa01


The signals seem to be the ones that my friend could have seen before his crash in the previous world. They all seem to appear at {0;0;0}.


Don't think it's easily reproducible, but should be something with not emptying some caches on player disconnect.

Replies (5)

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Hello, Engineer!


Thank you for contacting us. It's possible that some data have been corrupted because of the crash. Can you please try to load another world and enable signals and then another world to see if the signals were transferred?


Thank you.

Kind Regards

Keen Software House: QA Department

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Hello!

No, it did not transfer the signals to further worlds, only to the very first one after my friends crash. Some data definitely got corrupted there in the game cache.

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It is old bug, 4 years back it happened to me in First Jump, signals are not properly unloaded and may be transferred to next world. They disappear on another reload.

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Hello, Engineers!

I appreciate this thread is quite old. Is this an issue that still persists for you or has it not happened again? If it is resolved, I will close this thread for you :)

Kind Regards

Laura, QA Department

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Hello, Enginees!


Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.


If you or any other player will experience this issue again, please make a new thread and provide all needed info there.


Thank you for understanding.


Kind Regards


Keen Software House: QA Department

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