Ship stops being airtight after airlock cycles.
My fully airtight ship stops being airtight after a few cycles. Starting from pressurized, once the airlock depressurizes, re-pressurizes, and again depressurizes, the entire ship, that is, every previously airtight room on the ship, will stop being airtight.
Going space to ship, left to right, the airlock in use consists of an offset door (on the right or ship side of the block) below a merge block and on top of a connector. Next is a steel catwalk plate as a roof and on top of a conveyor junction. Next is an offset door (on the right or ship side of the block) below a steel catwalk plate as a floor (making a roof over the door) and on top of a grated catwalk wall. Next is a steel catwalk plate forming a floor on top of the air vent. The walls of the airlock consist of armor blocks and timers. A picture of the airlock is attached.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Dear Keen Support team,
I have encountered the same issue and found a way to easily reproduce it (in creative mode):
I also used a script on a programmable block to make sure that the OpenRatio on the sliding door is zero and the status is DoorStatus.Closed. That is indeed the case.
Since it works fine with two sliding doors, the issue is definitely related to the offset door.
I hope this helps for debugging.
Kind regards,
a fellow programmer
Dear Keen Support team,
I have encountered the same issue and found a way to easily reproduce it (in creative mode):
I also used a script on a programmable block to make sure that the OpenRatio on the sliding door is zero and the status is DoorStatus.Closed. That is indeed the case.
Since it works fine with two sliding doors, the issue is definitely related to the offset door.
I hope this helps for debugging.
Kind regards,
a fellow programmer
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