Set default ore sensor range to 100%
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Default ore sensor range is set to 50%. Not sure why you would ever want to have less than 100% and it's easy to forget to adjust it.
Default ore sensor range is set to 50%. Not sure why you would ever want to have less than 100% and it's easy to forget to adjust it.
Unnecessary setting and very easy to become a problem for new players.
Yeah, and the Ore Detector uses 2kW whether it's at minimum range or maximum range, so it makes no sense from a power usage standpoint to have the slider.
And doudle all ranges also....
No one ever runs ore detector at less than max range unless they forget to increase it .. having a range selector at all is stupid on this block.. just set to max and leave it there.
Make the center of the detection sphere move forwards based on the slider. This creates directionality and adds a gameplay twist to searching ore. 100% forward doubles the range but will ignore ore behind the detector. Needing to point it at certain directions.
Alternatively, the slider could be used to transform the spherical detection volume to a slender long (elongated) ellipsoid. Similar to highly eccentric orbits around a planet. Eccentricity of 1, or 100%, would approach a parabolic shaped volume, clipped at some ultimate distance. Object/ore detection performance should not differ too much as the formulas for spheres and ellipsoids are similar in nature. Longer range, but less wide search area. High directionality should require extreme power use (processing the signal). So promoting the temporary or intermittent use. Once the player has moved the sensor closer in that direction then he can use it again to refine the position of the ore. As the new detector position and orientation may put it outside of the detection volume.
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