Server crash while starting when some players are joining

Tomasz shared this bug 5 years ago
Outdated

While joining of some type players server crashes. It happens almost every resboot after last update release. Server is uptime and not wiped since last major update.


Server is not modded, only handled by Torch and plugins:

- concalment

- essentials

- hae pblimiter

- performancetweaker

- profiler

Turning off plugins doesnt help.

20:53:04.2573 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.

at Sandbox.Game.Entities.Cube.MyCubeGridSystems.UpdateBeforeSimulation()

at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()

at <UpdateBeforeSimulation>b__109_0_0(Object , MyEntity )

at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)

at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()

at Sandbox.Game.World.MySector.UpdateBeforeSimulation()

at UpdateComponents_0(Object )

at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at RunSingleFrame_0(Object )

at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 241

at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 125

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart()

System.NullReferenceException: Object reference not set to an instance of an object.

at Sandbox.Game.Entities.Cube.MyCubeGridSystems.UpdateBeforeSimulation()

at Sandbox.Game.Entities.MyCubeGrid.UpdateBeforeSimulation()

at <UpdateBeforeSimulation>b__109_0_0(Object , MyEntity )

at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)

at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()

at Sandbox.Game.World.MySector.UpdateBeforeSimulation()

at UpdateComponents_0(Object )

at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at RunSingleFrame_0(Object )

at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 241

at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 125

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart()

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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