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Sensor detects outside it's range way further from voxels. (Detect asteroid)
Won't Fix
When a Sensor is set to 'Detect Asteroids' it signals detection when further from the ground.
(Tested on spawned vanilla planets.) I checked multiple times with the help of showing it's range visually. I don't understand why it detects at such a distance.
Hello, Mater!
Thank you for bringing this to our attention. Could I clarify the issue here as I am slightly confused and don't want to get it wrong. Are you saying when setting the range, it will show things further away than the chosen range? E.g. A sensor is set to 10 but will show something at 15? Is it possible to please provide either a save where this is happening with reliable steps to reproduce it and/or a video showing the issue you are facing?
Kind Regards
Laura, QA Department
Hello, Mater!
Thank you for bringing this to our attention. Could I clarify the issue here as I am slightly confused and don't want to get it wrong. Are you saying when setting the range, it will show things further away than the chosen range? E.g. A sensor is set to 10 but will show something at 15? Is it possible to please provide either a save where this is happening with reliable steps to reproduce it and/or a video showing the issue you are facing?
Kind Regards
Laura, QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
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