Save The Pressurization Feature
Please don't shunt pressurization to the side. It may seem like a pointless mechanism to you; but it really isn't for many of us. It's so much fun to design a ship around that, making sure every room is properly tubed and ventilated. It directly affects ship design and ship building, and isn't that what you want the game to be about?
"But we have just moved it into experimental mode", you might say. But it's been put in no uncertain terms, on the various streams and even Marek's blog, that stuff in experimental is not likely to be worked on any time soon. He is also saying, and I quote: "It’s still possible that in the future some features could move out of experimental mode if we discover a way to make them viable and performance-friendly.". I'm asking for that to be made a priority for the gameplay major, to actively try to find a solution to this. I'm asking for this to become a primary survival feature.
You need a gameplay reason for pressurization? For example, add a noticable nerf to manual working (welding, grinding, drilling) in vacuum. Note manual working, obviously. That wouldn't only encourage building pressurized spaces so you can make tool ships in order to do the bigger jobs, but also encourage making construction bases on pressurized planets. (Fellow community members, please add your own ideas if you feel like it, I know there are plenty of ideas out there)
Pressurization is also important to the absolutely awesome feature that is realistic sounds (which also should be made front-and-center and not a secondary optional feature, it's that awesome), because it just doesn't have the same impact without pressurized areas to contrast the sound change. "Go to a planet" you might say, sure, but there you might as well not have the realistic sounds on...
Thanks for reading.