SafeZone.EnableSafeZone(bool on) on Dedicated server

Alexandr Yugilevich shared this bug 24 days ago
Considered

If I click the SafeZone Shield manual activation button, then inside the "IsPlayerValidationFailed" checks, myIdentity is determined and the check ends with FALSE and builds the Sphere.

If I do through the mod _sz.EnableSafeZone (! SZ_Status); then inside the checks myIdentity is NOT defined and the Sphere is not built.

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department