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Safezone Breaks armed warheads

Andrew lebedev shared this bug 6 years ago
Solved

If you arm a warhead, and start a countdown say from 25 seconds, and enter a safezone, the war head does not explode, HOWEVER, leaving the safezone and attempting to manually detonate it does nothing, even if you restart the counter.

Replies (3)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.


Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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Hello, Andrew!

I appreciate this thread is quite old. We change older posts to outdated for users to check their issues on the latest version however, I had a look into this. I successfully reproduced the issue and reported it internally :)

Kind Regards

Laura, QA Department

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Hello Engineer,

We would like to inform you that the issue you reported was fixed in the 1.206 (Fieldwork) update.

While reviewing a list of resolved tickets, we noticed that we hadn’t posted an update here earlier — our apologies for the delay.

If you encounter any other problems, please don’t hesitate to create a new thread.

I’ll now close this one as solved.


Kind Regards,

Ludmila Danilchenko

Head of Space Engineers QA Department

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