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Sabiroid NPC ai broken again
Won't Fix
the Sparks update reenabled their pathfinding, now the recent collision update broke them again.
current behavior (as of collision update):
this is their behavior pre-collision update:
as an addendum:
turning off spiders in the world settings, loading the save, then saving and exiting, and then reenabling the spiders fix their pathing/AI.
a small prompt in the changelog could help further headaches for users in case their spider AI is not behaving
as an addendum:
turning off spiders in the world settings, loading the save, then saving and exiting, and then reenabling the spiders fix their pathing/AI.
a small prompt in the changelog could help further headaches for users in case their spider AI is not behaving
Hello!
There were some changes and improvements in NPC behavior. Could you please retest? Unfortunately your videos are no longer available.
Kind Regards
Keen Software House: QA Department
Hello!
There were some changes and improvements in NPC behavior. Could you please retest? Unfortunately your videos are no longer available.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
Since there are no new comments in this topic,
we are closing this thread as outdated.
In case anyone is encountering the same or similar bug, which is not already posted in a
different thread, please feel free to create a new thread with all relevant information.
Thank you.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
Since there are no new comments in this topic,
we are closing this thread as outdated.
In case anyone is encountering the same or similar bug, which is not already posted in a
different thread, please feel free to create a new thread with all relevant information.
Thank you.
Kind Regards
Keen Software House: QA Department
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