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Running timers don't restart after reboot
Solved
This is actually pretty gamebraking for any servers where scripts are allowed. That is what slips through if you make your public beta only with certain functions turned off I guess.
In the past you had to set timers to both "Start" and "Trigger Now" themselves for this reason, have you tried this?
In the past you had to set timers to both "Start" and "Trigger Now" themselves for this reason, have you tried this?
Hello,
can you provide steps to reproduce with expected and observed behavior?
Thank you.
Kind Regards
Keen Software House: QA Department
Hello,
can you provide steps to reproduce with expected and observed behavior?
Thank you.
Kind Regards
Keen Software House: QA Department
After the Multiplayer update patch I didn't experience it anymore, we moved to a new server with a fresh world though. I still have the affected save if you'd need it.
After the Multiplayer update patch I didn't experience it anymore, we moved to a new server with a fresh world though. I still have the affected save if you'd need it.
If it is still happening there, send it please. If it is not happening any more, we will close the thread.
Thanks!
If it is still happening there, send it please. If it is not happening any more, we will close the thread.
Thanks!
It would take a lot of runtime to test it thoroughly once more, and I don't have the time to do it. Our new game definitely doesn't suffer the problem anymore.
It would take a lot of runtime to test it thoroughly once more, and I don't have the time to do it. Our new game definitely doesn't suffer the problem anymore.
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