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Rotors going crazy on game load

Terry Doolan shared this bug 3 years ago
Solved

I've recently experienced and issue that I've never had before. I'm making a solar array that I attach to my main base using rotors and blocks. the whole setup is meant to turn to always make the solar panels face the sun (when it's not blocked) in a big H array, with rotors controlling each of the arms including the main shaft.

Building it I have absolutely not trouble with but if I save and exit (to menu or to windows, makes no difference which) then come back and load my game, the rotors spin crazily out of control as soon as the game loads and the whole array tears itself apart.


I've tried locking the rotors, turning them off, increasing their brake force, nothing stops them going crazy at game load in. On the rare occasion that I have managed to stop them spinning, adding anything to the array makes it go crazy again. If I don't add anything and they have stopped and then I detach them, they spin away with great force and tear themselves apart again.

I have only been able to test different outcomes by changing my save to creative. Even tried having gravity or no gravity, makes no difference.

I have no pictures or anything to show, but I can easily make a video of it to prove what happens if you require.

Kind Regards

Terry Doolan

Replies (2)

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Hello, Engineer!


Thank you for contacting us. Could you please provide us with a save of your world/blueprint and a video? Do you use any mods?

Any additional information will be greatly appreciated!


Kind regards

Keen Software House: QA Department

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Thanks for your response, I have made the recording, had to keep it in raw recorded format because compressing it makes the audio go out of sync. I've also got the save files for the appropriate world.


I don't use any mods at all in game. The only thing I have is a work shopped solar rotors script, but that only applies when I use it on a program block and I haven't had the chance to install one yet in this world.

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hmm, the video file is WAY too large... I'm going to have to try and find a way to get it to youtube or something and link its URL

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https://youtu.be/aCHCVRF30BU

here is the link to the video I uploaded to youtube. It's unlisted so you can only access it through this link. Youtube's video formatting is a bit weird, it makes the structure look like it's flapping, when it is spinning insanely fast.

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Hello, Terry!

I appreciate this thread is quite old. I have had a look at this and loaded the game multiple times and found that the rotors are not moving. It is possible that this has been fixed since your post but please check and verify this. I can close the thread if your outcome is the same as mine :)

Kind Regards

Laura, QA Department

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Hi Laura

Yes I didn't get a follow up to the issue back when it was occurring so I believe it was probably originally ignored because it was a game mechanic issue that couldn't be resolved easily at that time. To my knowledge it has since been resolved with recent updates and the latest DLC releases so I haven't had this issue occur since. To fix the problem I had (at the time) I switched the game to creative mode, fully installed the array and linked it to my solar rotors program block and then switched back to survival. With a script in place governing the rotors it prevented the strange anomaly from taking hold of the rotors and destroying my build so I was able to continue on with the survival game I was playing.

Thanks for your time to revisit this old, neglected post, despite it being resolved in other ways I do appreciate the effort.

Kind Regards

Terry Doolan

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Hello, Terry!

Thank you very much for the update, that's great to hear :) I will close this thread for you.

Kind Regards

Laura, QA Department

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