Rotors going crazy on game load
I've recently experienced and issue that I've never had before. I'm making a solar array that I attach to my main base using rotors and blocks. the whole setup is meant to turn to always make the solar panels face the sun (when it's not blocked) in a big H array, with rotors controlling each of the arms including the main shaft.
Building it I have absolutely not trouble with but if I save and exit (to menu or to windows, makes no difference which) then come back and load my game, the rotors spin crazily out of control as soon as the game loads and the whole array tears itself apart.
I've tried locking the rotors, turning them off, increasing their brake force, nothing stops them going crazy at game load in. On the rare occasion that I have managed to stop them spinning, adding anything to the array makes it go crazy again. If I don't add anything and they have stopped and then I detach them, they spin away with great force and tear themselves apart again.
I have only been able to test different outcomes by changing my save to creative. Even tried having gravity or no gravity, makes no difference.
I have no pictures or anything to show, but I can easily make a video of it to prove what happens if you require.
Kind Regards
Terry Doolan
Hello, Engineer!
Thank you for contacting us. Could you please provide us with a save of your world/blueprint and a video? Do you use any mods?
Any additional information will be greatly appreciated!
Kind regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for contacting us. Could you please provide us with a save of your world/blueprint and a video? Do you use any mods?
Any additional information will be greatly appreciated!
Kind regards
Keen Software House: QA Department
Hello, Terry!
I appreciate this thread is quite old. I have had a look at this and loaded the game multiple times and found that the rotors are not moving. It is possible that this has been fixed since your post but please check and verify this. I can close the thread if your outcome is the same as mine :)
Kind Regards
Laura, QA Department
Hello, Terry!
I appreciate this thread is quite old. I have had a look at this and loaded the game multiple times and found that the rotors are not moving. It is possible that this has been fixed since your post but please check and verify this. I can close the thread if your outcome is the same as mine :)
Kind Regards
Laura, QA Department
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