To start, build two rotors like in the screenshot. As long as they are connected with a line of blocks, everything is fine. Once you put a spotlight on the blocks between the rotors, everything starts flying. If it doesn't start, just wiggle the "Upper Limit" rotor slider. Tested on dedicated multiplayer. Blueprint starts spinning immediately on spawning.
- GameVersion: 1.198.027
- Video: https://www.youtube.com/watch?v=m5XsJ2vTC0k
- Blueprint: https://steamcommunity.com/sharedfiles/filedetails/?id=1448828019
I create new bug report because old received status Outdated and problem still exist.(Tested today on GameVersion: 1.198.027)(Link to old report: https://support.keenswh.com/spaceengineers/pc/topic/1-187-088-rotors-clang)