Rotor+Pistons+Drill Setup Stucks on Voxels
I want to report an issue that takes place sometimes with me and with other players.
I have an Ingame Script that uses a Rotor, Pistons and Drills to mine autonomously.
Sometimes, when the Rotor rotates the head, where the Pistons and the Drills are, the whole thing stucks like if there is a wall there, but there is nothing. Like both the Rotor and the Drill is On and Working, and it should destroy the voxels while turning, but it just stucks, out of nowhere.
If I shut down the script, I can reverse the Rotor and it starts turning in the other way, then if I reverse it again, it stucks on the same spot again. I can't see anything there, not even a small leftover voxel, and it can't go past that point.
I've managed to resolve this state tho, by using a Hand Drill and destroying some voxels around the Drill. It was like it updated something and the whole thing just realized that there is actually nothing and it started turning again.
Maybe there is a voxel, that's invisible? Or so small it's not rendered at all? Or there is something with the Drill? Or the Rotor?
I've attached a save file where this issue will take place every time I load it.
The Mining Script is working at load, and the issue will takes place in around 1:45 minutes. after the load.
I did "unstuck" the Mining Drill with the Hand Drill solution once, and it worked, but it stucks again after a couple of minutes.
This is not my own world, but I got it from an other player who also have this issue. The World had 4 Mods installed, that I disabled and tested it without them. The issue still occurs all the time. Every time it occurred to me it happened in a world that had no mods added.
If you have additional questions, or if I can help in any ways, you can contact me on firstname.lastname@example.org.