Rotor + Timer block system (Consistently changing angles)

Chop Ninja2 shared this bug 4 years ago
Outdated

This is the first of my Bugs to report today, which is unfortunate because i do enjoy playing the game. The first problem I encountered was when I was attempting to build a Rotor to store four states of data. to put it simply I would have a rotor that would turn all around in a 360 degree angle then have sensors pick up whenever it hit the 4 cardinal directions. I decided that I'd make a timer block system that when activated would start the rotor, then after the allotted time it would apply the rotor break to stop the system exactly 90 degrees clockwise around the circle which would then be picked up by a sensor. However when I attempted to do set the system up I set the timer block value then minutely adjusted the rotor speed to get the sweet spot of 90 degrees. The problem with the sweet spot if I continue the metaphor is that it was constantly moving. I would adjust the speed and after 10 try finally get a perfect 90 degree turn twice in a row then it would fall short by 2 degrees or even 9 degrees after logging in. I still plan on continuing my project and will complete it but I won't be able to use this method due to the fatal error. I am unsure if it will be able to be fixed anyway I just hoped to let you know if you didn't already.

Of Note;

.timer block had a delay of 21 seconds

.Rotor velocities which gave a full 90 degree turn exactly ranged from 0.71 m/s to 0.7740m/s

.This was conducted in a station in space with no gravity

.instead of it being a normal rotor block it was an advanced rotor block

. the system has a one sided arm out from the center 6 blocks long.

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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