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Rocket Launcher Exploit Rapid Fire
Won't Fix
The new rocket launcher can be exploited to have rapid fire by putting both different rocket launchers in the hotbar and firing them by switching between them by switching back and forth.
I suggest a priming feature to have the rocket launcher take the full reload time to be ready to fire once you switch to it. In this case, it could be that if you put away the tool, it empties its ammo back into inventory, or drops the rocket into space if not enough inventory space. Basically, the rocket can't be loaded without it being currently held.
Then switching to it, will switch to an empty rocket that needs to be reloaded. Switching from one to the other, unloads the rocket you just held. Thus removing this exploit in the simplest way.
Hello, Vas Vadum!
Thank you for letting us know about this. I have successfully reproduced and reported the issue internally.
Kind Regards
Laura, QA Department
Hello, Vas Vadum!
Thank you for letting us know about this. I have successfully reproduced and reported the issue internally.
Kind Regards
Laura, QA Department
I knew it :o)
I knew it :o)
It's only in creative. Where, you know, everything "just works" and there's no need for ice, uranium, hydrogen, ammo, power, etc. The fact you can spam the rocket launcher ... is a problem? (Genuine question) Are there actual PvP servers out there in Creative?
It's only in creative. Where, you know, everything "just works" and there's no need for ice, uranium, hydrogen, ammo, power, etc. The fact you can spam the rocket launcher ... is a problem? (Genuine question) Are there actual PvP servers out there in Creative?
I feel really silly now, Patrick. All the weapon reloads work correctly in survival. Good job whoever implemented the weapon code! #FakeScandal
I feel really silly now, Patrick. All the weapon reloads work correctly in survival. Good job whoever implemented the weapon code! #FakeScandal
Hello, Engineers!
As a lot of you mentioned, this is creative and not survival. I have received feedback that this will not be changed as it has no real meaningful impact as it is in creative mode. Apologies for this.
Kind Regards
Laura, QA Department
Hello, Engineers!
As a lot of you mentioned, this is creative and not survival. I have received feedback that this will not be changed as it has no real meaningful impact as it is in creative mode. Apologies for this.
Kind Regards
Laura, QA Department
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