Raycast wrong planet hit
Outdated
Hello,
raycasting on specific places on planet returns DetectedEntity of type Planet and HitPosition equal to position of raycasting camera. Raycast should although return empty hit,
I was able to reproduce this issue on 3 worlds on the same position on 120km EarthLike. In attached world, there are 2 raycasting test objects next to each other, one which reproduce this issue, the other not. (Evidence that it is position specific) It is one of the places where this raycast bug occures.
Files:
ZeroHitRaycastO...
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Fixed along with:
https://support.keenswh.com/spaceengineers/general/topic/raycast-inaccurate-hitpos-on-planet-from-large-distance
Fixed along with:
https://support.keenswh.com/spaceengineers/general/topic/raycast-inaccurate-hitpos-on-planet-from-large-distance
Replies have been locked on this page!