Raycast wrong planet hit

Georgik shared this bug 5 years ago


raycasting on specific places on planet returns DetectedEntity of type Planet and HitPosition equal to position of raycasting camera. Raycast should although return empty hit,

I was able to reproduce this issue on 3 worlds on the same position on 120km EarthLike. In attached world, there are 2 raycasting test objects next to each other, one which reproduce this issue, the other not. (Evidence that it is position specific) It is one of the places where this raycast bug occures.

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Hello, Engineer!

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Keen Software House: QA Department

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