Proximity is Prioritized Over Decoys (and Targets won't Switch until Destroyed)
Another in the line of problems with Decoys.
Currently, if grid has a decoy, but another grid is closer, the closer grid gets shot.
Additionally, if a grid is getting shot, and another grid with a decoy gets between that grid and the shooter, so long as line of sight is not blocked, the grid that was getting targeted first will continue to be shot at until the component targeted is destroyed. This means that a ship filled with decoys can't really distract an enemy unless it has a very specific set of circumstances.
Mainly, this eliminates a huge functionality of Decoys (being an actual distraction to turrets) and essentially eliminates the ability for fighters to be useful in combat. Fixes would be wonderful