Proximity is Prioritized Over Decoys (and Targets won't Switch until Destroyed)
Reported
Another in the line of problems with Decoys.
Currently, if grid has a decoy, but another grid is closer, the closer grid gets shot.
Additionally, if a grid is getting shot, and another grid with a decoy gets between that grid and the shooter, so long as line of sight is not blocked, the grid that was getting targeted first will continue to be shot at until the component targeted is destroyed. This means that a ship filled with decoys can't really distract an enemy unless it has a very specific set of circumstances.
Mainly, this eliminates a huge functionality of Decoys (being an actual distraction to turrets) and essentially eliminates the ability for fighters to be useful in combat. Fixes would be wonderful
Hello, Elor Yosnak!
I see you have created two very similar threads, I will keep this as the main thread. I have been looking at this and I have created two grids with a clear line of sight to a gatling gun. (One grid has decoys and the other does not.) So far, I have found that this fires to both grids and is switching between the two. Do you believe that it is only this weapon? Please provide a world where you are experiencing the issues you are facing with reliable steps to reproduce this. I appreciate you are mentioning that this happens at a chance of 50/50 however, I have had the same result each time which is why I ask for the world from you :)
Kind Regards
Laura, QA Department
Hello, Elor Yosnak!
I see you have created two very similar threads, I will keep this as the main thread. I have been looking at this and I have created two grids with a clear line of sight to a gatling gun. (One grid has decoys and the other does not.) So far, I have found that this fires to both grids and is switching between the two. Do you believe that it is only this weapon? Please provide a world where you are experiencing the issues you are facing with reliable steps to reproduce this. I appreciate you are mentioning that this happens at a chance of 50/50 however, I have had the same result each time which is why I ask for the world from you :)
Kind Regards
Laura, QA Department
This does appear to still be an issue as of Warfare 2.0 Broadside, and impacts custom turret creation quite badly. Just wanted to confirm that it doesn't appear to have been fixed quite yet.
This does appear to still be an issue as of Warfare 2.0 Broadside, and impacts custom turret creation quite badly. Just wanted to confirm that it doesn't appear to have been fixed quite yet.
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