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Post Update Particles are not properly disposed.
Solved
I am the author of WeaponCore and DefenseShields and since the most recent update MyParticleEffects are no longer properly disposed of when MyParticleEffects.Stop() is called. In fact after spawning enough particles, no additional particles are spawned and MyParticlesManager.TryCreateParticleEffect() will continue to return true and this remains true even after logging out to main menu and then loading a new game. I have also attached a video to show that particles are sticking around in world:
Seems to be tied to loop particles. These particles do not free up when exiting to main menu and loading a new world. You must quit SE to see particle effects again.
Seems to be tied to loop particles. These particles do not free up when exiting to main menu and loading a new world. You must quit SE to see particle effects again.
Hello,
Could you please provide us with steps to reproduce the issue you reported? To report a bug into our system it is necessary to have reliable steps to reproduce in order for programmers to fix it.
Any additional information would be greatly appreciated!
Thank you.
Kind Regards
Keen Software House: QA Department
Hello,
Could you please provide us with steps to reproduce the issue you reported? To report a bug into our system it is necessary to have reliable steps to reproduce in order for programmers to fix it.
Any additional information would be greatly appreciated!
Thank you.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
This issue is currently in progress. The fix will be included in a next major update.
Thank you for your patience!
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
This issue is currently in progress. The fix will be included in a next major update.
Thank you for your patience!
Kind Regards
Keen Software House: QA Department
Hi guys,
I hope this is right behavior of the modded weapons :-)
https://streamable.com/kbip3c
It should work like this in the upcomming patch.
Thank you very much for your feedback.
Hi guys,
I hope this is right behavior of the modded weapons :-)
https://streamable.com/kbip3c
It should work like this in the upcomming patch.
Thank you very much for your feedback.
Fixed in v195
Fixed in v195
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