Please fix un-minable Voxels

SysZer@ shared this bug 15 months ago
Won't Fix

Keen Please fix the un minable voxels

im using a large drill ship and more times than few the voxels can not be mined

Secondary or primary

Comments (5)

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1

Hello,

I wasn't able to reproduce the issue, however something similar was happening to a some players due to wrong settings inside sandbox.sbc.

I would recommend to try this:

  • Go to folder with the world
  • Find Sandbox.sbc
  • Check <SimplifiedSimulation>, it should be set to false, if not, change it
  • Save the file
  • Delete Sandbox_config.sbc
  • Start the world


If it's not the same issue, logs from clients and the server would help. Does it happen in SP or only on DS? Do you use Torch to run the server?

Thank you!
Kind Regards
Keen Software House: QA Department

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2

Thanks for the reply no this is happening on the official keen NA#3 server


a way i can normally reproduce it is mine a few voxels with a ship or hand drill go away for some time let the voxels respawn then come back and try to finish mining the spot. The voxels that respawned are not removable with the ships drills secondary or primary

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I can confirm that Brian's method is the only way to reproduce this issue on official servers. I am experiencing it on Keen NA#1 as well. As players, we cannot send logs from the Official Keen servers and the clients who connect because we don't manage them.


Video proof

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Hello, Engineers!

I appreciate this thread is quite old. Is this still an issue that persists or has this since been resolved? If resolved, I will close this thread for you :)

Kind Regards

Laura, QA Department

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Hello, Engineers!

Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.

If you or any other player will experience this issue again, please make a new thread and provide all needed info there.

Thank you for understanding.

Kind Regards

Keen Software House: QA Department