Please fix the damned Rotors.
I play on a modded modded SE. I built a jet with plane wheels that can extend and retract, that is based on the default rotors of SE. (Plane Parts) (https://steamcommunity.com/sharedfiles/filedetails/?id=837058476&searchtext=plane+parts) Whenever I take of with speed or land, there seems to be a "drag" effect. It either tilts the plane upwards or downwards. My jet can tilt, move forward or start to clang when it is static on the ground as well. I do play with a Aerodynamic mod (Aerodynamic Physics (Deadly Reentry + Drag + Flight) (https://steamcommunity.com/sharedfiles/filedetails/?id=571920453). I have tested this with a default world, the same thing happens with normal rotors. I have also asked the mod creators about this issue, they can confirm it is default rotor based.
There's a another similar issue. I have started too build a runway for my jet, and so in the process constructed a "Road Builder". It is essentially a vehicle with welders facing downwards to help me build my runway. On the runway I have my jet parked with wheels extended. Sometimes when I start to build my runway with the "Road Builder", my jet starts to tilt and clang parts off of it. I can see when I start to build, smoke appears at the location of the wheels.
Let me know if you need anything more.