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[PLAYTEST] Mod Weapons broken
Won't Fix
Together with a few other things, in the playtest I noticed modded weapons being broken. This seems to mainly apply to ones that generate their own ammuniton, but i do not think it is only those.
I have tested Weapons of 3 mods in the normal and the playtest version.
Attached are worlds with testing platforms, one from playtest, one from non-playtest
You will also notice that the weapons with missile functionality have missile smoke in the playtest, while they do not have any in the normal version
cockpit hotbars are set up
Happy Bug hunting!
Issue is not on our side.
MySyncComponentBase does not have SendCloseRequest anymore. Mods should use Entity.Close()
Issue is not on our side.
MySyncComponentBase does not have SendCloseRequest anymore. Mods should use Entity.Close()
Looks like the next version of SE will break a LOT of mods. Build and repair system is out, as well. :(
Looks like the next version of SE will break a LOT of mods. Build and repair system is out, as well. :(
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