Player Jitters and vehicles and anything touching the ground Explodes
It seems as though the player jitters and stutters around seeming like you are falling through the map/structures but it keeps trying to put you back up, Any vehicles that are touching the ground or connected to connectors ( by ground i may mean touching the surface of a structure) seems like its shoving it self into the grid(structure) on load in, and explodes, after the explosion the parts seems to defy gravity acting as if they were floating in space(zero gravity), also while this is happening it seems you need to go back way before the last current save to prevent it from happening again, or rather in order to play without things blowing up you have to do this, but if u need to load back in its just going to re do this. The save seems to become somewhat corrupted or something.
Hello,
Could you please provide us with more information regarding the issue you reported including a save of your world? To report a bug into our system it is necessary to have reliable steps to reproduce in order for programmers to fix it.
Any additional information would be greatly appreciated!
Thank you.
Kind Regards
Keen Software House: QA Department
Hello,
Could you please provide us with more information regarding the issue you reported including a save of your world? To report a bug into our system it is necessary to have reliable steps to reproduce in order for programmers to fix it.
Any additional information would be greatly appreciated!
Thank you.
Kind Regards
Keen Software House: QA Department
Hello Engineer(s),
Since there are no new comments in this topic and we are still not able to reproduce it, we are closing this thread as outdated.
In case anyone is encountering the same or similar bug, which is not already posted in a different thread, please feel free to create a new thread with all relevant information.
Thank you.
Kind Regards
Keen Software House: QA Department
Hello Engineer(s),
Since there are no new comments in this topic and we are still not able to reproduce it, we are closing this thread as outdated.
In case anyone is encountering the same or similar bug, which is not already posted in a different thread, please feel free to create a new thread with all relevant information.
Thank you.
Kind Regards
Keen Software House: QA Department
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