piston/rotors will cause a ship to spin relentlessly, if grids connect.
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Sometimes I've fucked up and accidentally placed a block wrong. Instantly the ship/car will start to spin uncontrollably and is impossible to counter. Lost a couple small projects to this exact bug. same thing happening for others in our server.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Rotors spin grids in my games too. I am fond of truck and trailer builds for planets and use one advanced rotor for attaching/detaching the trailer to the truck and one regular rotor a few blocks above that to let the trailer follow over hills and bumps without lifting the entire grid off the ground. in my case the regular rotor likes to twist on its on and once it maxes out it will flip the truck over the trailer and continue spinning the entire connected grid until its breaking parts on the ground. it is very unsettling and annoying. PLEASE FIX ROTORS
Rotors spin grids in my games too. I am fond of truck and trailer builds for planets and use one advanced rotor for attaching/detaching the trailer to the truck and one regular rotor a few blocks above that to let the trailer follow over hills and bumps without lifting the entire grid off the ground. in my case the regular rotor likes to twist on its on and once it maxes out it will flip the truck over the trailer and continue spinning the entire connected grid until its breaking parts on the ground. it is very unsettling and annoying. PLEASE FIX ROTORS
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