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People getting auto joined to Space Spiders faction

Thomas Hook shared this bug 5 years ago
Won't Fix

I have started a dedicated server for me and some friends. A few of them joined and got auto joined into the space spiders faction. I cant remove them or see them in the faction. They are also unable to leave the faction to join a different one or spawn in general. I have tried following your forms and other players advice but have been unable to find a solution.

Replies (2)

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1

Hello,


Could you please provide us with more information regarding the issue you reported? Is it possible to upload the world? Does it happen even in other worlds?

Any additional information would be greatly appreciated!


Thank you.


Kind Regards


Keen Software House: QA Department

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1

This has a been a bug for a long time, I host a game for my friends and when they join they spawn in the spider faction. I'm not sure if it has to do with sbc file in the game but it even forces npcs bots into the faction to the point the list is insanely long.

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<Tag>SPID</Tag>

<Name>Space spiders</Name>

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<PlayerId>144115188075856040</PlayerId>

<IsLeader>false</IsLeader>

<IsFounder>false</IsFounder>

</MyObjectBuilder_FactionMember>

<MyObjectBuilder_FactionMember>

<PlayerId>144115188075856041</PlayerId>

<IsLeader>false</IsLeader>

<IsFounder>false</IsFounder>

</MyObjectBuilder_FactionMember>

<MyObjectBuilder_FactionMember>

<PlayerId>144115188075856042</PlayerId>

<IsLeader>false</IsLeader>

<IsFounder>false</IsFounder>

</MyObjectBuilder_FactionMember>

<MyObjectBuilder_FactionMember>

<PlayerId>144115188075856043</PlayerId>

<IsLeader>false</IsLeader>

<IsFounder>false</IsFounder>

</MyObjectBuilder_FactionMember>

<MyObjectBuilder_FactionMember>

<PlayerId>144115188075856044</PlayerId>

<IsLeader>false</IsLeader>

<IsFounder>false</IsFounder>

</MyObjectBuilder_FactionMember>

<MyObjectBuilder_FactionMember>

<PlayerId>144115188075856045</PlayerId>

<IsLeader>false</IsLeader>

<IsFounder>false</IsFounder>

</MyObjectBuilder_FactionMember>

<MyObjectBuilder_FactionMember>

<PlayerId>144115188075856046</PlayerId>

<IsLeader>false</IsLeader>

<IsFounder>false</IsFounder>

</MyObjectBuilder_FactionMember>

<MyObjectBuilder_FactionMember>

<PlayerId>144115188075856047</PlayerId>

<IsLeader>false</IsLeader>

<IsFounder>false</IsFounder>

</MyObjectBuilder_FactionMember>

<MyObjectBuilder_FactionMember>

<PlayerId>144115188075856048</PlayerId>

<IsLeader>false</IsLeader>

<IsFounder>false</IsFounder>

</MyObjectBuilder_FactionMember>

</Members>

<JoinRequests />

<AutoAcceptMember>true</AutoAcceptMember>

<AutoAcceptPeace>false</AutoAcceptPeace>

<AcceptHumans>false</AcceptHumans>

<EnableFriendlyFire>false</EnableFriendlyFire>

<FactionType>None</FactionType>

<Stations />

<CustomColor x="0" y="-0.8" z="-0.450000018" />

<IconColor x="0" y="0" z="0" />

<FactionIcon>Textures\FactionLogo\Spiders.dds</FactionIcon>"

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1

I have not tested in other worlds. I will try to upload the world file for you to look at. It happened with 2 more players, 1 of which i could see and removed from the faction. The other never showed up and he is stuck in the faction. Out of the 8 or so players on the server, it happens roughly 20 percent of the time. If i set the spiders off of auto accept, it will put it right back on. Can you tell me where to find my world file as i can't seem to after reading a couple of fourms.


Thank you,

T

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This Problem has been around since the Spider faction came with planets.


there is a random chance of this happening but to up the odds of this happing do this.


Make a new world in offline mode then open it up to friends


Or

Make a New world in offline mod and set to Public and move to a DS to host.


i found this can happen with or without mods.

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1

this is still happening

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2

The same in my DS server. I added a Factions.sbc file to a mod to NOT allow players in SPID faction and the problem is still happening. Players are showed like SPID faction members (F3 menu) but they don't appear as SPID faction members in Factions tab.

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2

Absolutely still a bug. We do not get asked to join a faction on initial start, just auto added to SPID. Now we have someone who can't leave it, and isn't listed in it in the admin menu. I see posts about this all over the web, but no answers. Best possible workaround is disabling spiders and deleting the SPID faction. Not an acceptable solution, though, because we like the added challenge of spiders.

Any fix in sight?

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2

I have this issue on my DS as well.

New players assigned to SPID faction upon joining and cannot leave or be removed manually.

This doesn't happen to ALL new players, which is strange.


I've noticed that the factions Space Pirates and Space Spiders have the "accept everyone" checkbox ticked.

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1

The problem has not yet been fixed =(

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1

x2 not yet fixed and its game breaking....

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1

I reported this as a separate bug but then found this one. Still not fixed. Probably never will be. Now they broke the power delivery to every mod. Happy times, guess I can't play this shit for a few years again.

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1

We gave up on this. They don't care.

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1

I have the same issue, i also noticed the auto accept was enabled on the spid faction for some reason

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1

Found a temporary solution!


If you go into the Sandbox.sbc file and locate this tag <MyObjectBuilder_Faction> for the SPID faction delete the whole section from <MyObjectBuilder_Faction> to </MyObjectBuilder_Faction> upon restart of the server the faction auto comes back but my player was not in the faction anymore.

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1

Hello, Engineers!

I appreciate this thread is quite old. Do you still experience the same behavior or, has this since been resolved?

As mentioned previously, if it is still an issue can you upload a world at all? To report the issue internally I need to be able to reproduce it.

If it is resolved, I will close this thread for you :)

Kind Regards

Laura, QA Department

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1

Hello Laura,


as mentioned earlier, we, or more precisely the players who could not play at all because of this bug stopped playing the game completely. So I can't answer your question. We may play again if more bug fixes and more interesting content is published. At the moment there is no motivation to start over again because there is no late game content, no intelligent AI, no dangers, no decay, just nothing besides building. We played in space, on planets, we built custom missiles, we brought the game engine to it's maximum, we paved miles of earth with concrete to make an airport (using concrete mod), we even tried to build a train without mods. We have seen it all for now and players with game breaking bugs never returned. ;) Sorry.

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Hello, Guido Richter!

Thank you for the information. I will close this thread in this case but if you or another player has a similar issue, please create a new thread with any useful information for helping us reproduce the issue :)

In terms of adding content, we are always looking for new ways to improve! Feedback from our community has shaped Space Engineers into what it is today. We value your time and appreciate you taking a moment from your day to share your ideas with us.

If you would like to contribute your ideas on how you feel we can improve Space Engineers please leave us feedback here: https://support.keenswh.com/spaceengineers

Kind Regards

Laura, QA Department

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1

this bug does happen still, it even happened on a keen official earlier this year

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