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Original passageway texture
Solved
Noticed that the skin textures for the original passageway block appears to be a retaining a high reflectivity through all the different skins particularly around any detail areas. Appears similar to the Neon skin but for all skins and is more noticeable when around lighting.
Appeared with latest update.
(Passage colour and skin both default in images)
Hello, Cian!
Thank you for letting us know about this issue. It has been successfully reproduced and reported internally.
Kind Regards
Laura, QA Department
Hello, Cian!
Thank you for letting us know about this issue. It has been successfully reproduced and reported internally.
Kind Regards
Laura, QA Department
Hello, Cian!
A quick update for you :) The fix for this should be part of the upcoming hotfix release next week at the earliest.
Apologies again for the issues you are facing.
Kind Regards
Laura, QA Department
Hello, Cian!
A quick update for you :) The fix for this should be part of the upcoming hotfix release next week at the earliest.
Apologies again for the issues you are facing.
Kind Regards
Laura, QA Department
Hello!
We anticipate release of a hotfix to resolve this issue in the coming week. Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello!
We anticipate release of a hotfix to resolve this issue in the coming week. Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
This issue is now fixed in version 199.023. I am marking this thread as solved :)
Kind Regards
Laura, QA Department
Hello, Engineer!
This issue is now fixed in version 199.023. I am marking this thread as solved :)
Kind Regards
Laura, QA Department
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