Ore Sensor generates hugh server performance drop
Outdated
If i use a car (Large Grid) on the Earth planet and install an ore sensor on it - all nice
If i set it On - all nice
If i move the car "with" ore sensor ON ............... woooaaaa
Simspeed fluctuate between ~0.1and 0.8, connection problems with clients - massive problems.. before rock solid 1.00 Simspeed- nothing other changed
Vanilla ore sensor - vanilla wheels .. vanilla ores (on earth)
Regards
oh - to clarify ->Dedicated Server Game Play
oh - to clarify ->Dedicated Server Game Play
did you have something docked to the large grid? connectors are known to be very buggy. i've only ever come across this issue with ore detector mods reaching ranges further than 500M.
did you have something docked to the large grid? connectors are known to be very buggy. i've only ever come across this issue with ore detector mods reaching ranges further than 500M.
No - the grid was an simply large grid car ->
4 Wheels
Container
cockpit
Battery
connector to connecting to Base (but off)
Light
No - the grid was an simply large grid car ->
4 Wheels
Container
cockpit
Battery
connector to connecting to Base (but off)
Light
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Replies have been locked on this page!