Ore Detector shows ore's SubtypeId instead of DisplayName

A. Unknown shared this bug 4 years ago
Outdated

For custom ores, any kind of ore detector (ship/hand drill) shows SubtypeID, though it's the purpose of DisplayName. ID is usually reserved for more technical purposes, so please, make that system show the DisplayName instead!

For some reason though, in non-English localisations it shows the localised DisplayName for ores of the base game. Or maybe i'm looking at wrong fields.


Steps to reproduce:

1. Create a mod with PhysicalItems file in Data folder.

2. Copy some existing Ore Physical Item (<TypeId>Ore</TypeId>) and change only DisplayName. Save.

3. Create an empty world and add our new mod with custom ore there. Then load this world.

4. Create a small planet (so the ore can be found easier) and find the ore we adjusted. On detector the SubtypeID vill be visible instead of DisplayName.


An example of such mod is attached below (TestOre.rar), it adjusts Nickel.

Result: Nickel is visible on Detector.

Expected: Totally Another Name is visible on detector.

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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