Oculus, Vive, Virtual Reality Support
I genuinely just wanna put on the headset and have the awareness of being immersed in Space Engineers.. The headset support would be my number one go to request for this game. The Free-look is already so nice in game, and even works on foot. When we're rooted to a console or seat We could enable leaning or looking around so you could peek over screens or around support pillars. A lot of people will probably bring up controls but Personally I could use the keyboard and mouse in VR and be pretty happy with it.
With the xbox Version along the way I imagine Keen has already gone through the paces of adapting controller support. But if they ever took the time to work out a sort of TiltBrush style toolbar or a pipboy kind of UI for controllers that'd be insane! At the end of the day though, We just wanna sit at our computer desk and dawn on a headset to look around.
Holy jeez, out of everything. You would expect the suggestion to have alot more attention. I mean, I would absolutely fan-boy space engineers in VR, even go out and purchase a headset myself if I heard SE was getting some virtual reality attention fit in.
I'm not sure how difficult or challenging it would be to implement an official support branch for VR, however if you were to ask me, it would likely bring alot more attention to the game alongside that. Even just freelooking would be a hell of a step forward for Space engineers.
Would freak the heck out over it. :p
<3
Holy jeez, out of everything. You would expect the suggestion to have alot more attention. I mean, I would absolutely fan-boy space engineers in VR, even go out and purchase a headset myself if I heard SE was getting some virtual reality attention fit in.
I'm not sure how difficult or challenging it would be to implement an official support branch for VR, however if you were to ask me, it would likely bring alot more attention to the game alongside that. Even just freelooking would be a hell of a step forward for Space engineers.
Would freak the heck out over it. :p
<3
That is also something I would love to see. I cannot even imagine how this game would be fun in VR.
Already tried different things with TriDef, but not much luck there 😔
That is also something I would love to see. I cannot even imagine how this game would be fun in VR.
Already tried different things with TriDef, but not much luck there 😔
They haven't even fix AMD problem. And admitted it glitch was in the alpha beta of Frostbite. Breaking the game alot players like my self. Aboadon ME long before for being complete like miniing wars. You want them to release a VR version.
This company is starting it end run of SE and breaking before they leave it to die.
They haven't even fix AMD problem. And admitted it glitch was in the alpha beta of Frostbite. Breaking the game alot players like my self. Aboadon ME long before for being complete like miniing wars. You want them to release a VR version.
This company is starting it end run of SE and breaking before they leave it to die.
So now full controller support is available, next should be VR. One small step for Keen, one giant leap for VR enthusiasts.
So now full controller support is available, next should be VR. One small step for Keen, one giant leap for VR enthusiasts.
I know it's a tech demo, but the base engine seems to already have been implemented in VR: https://store.steampowered.com/app/1142180/SE_VR_World_Demo/
I'd purchase a VR edition of the game, and know a few of my friends would as well. They already play SE 4 or 5 times a week.
I know it's a tech demo, but the base engine seems to already have been implemented in VR: https://store.steampowered.com/app/1142180/SE_VR_World_Demo/
I'd purchase a VR edition of the game, and know a few of my friends would as well. They already play SE 4 or 5 times a week.
Space Engineers works in VR using a "big hack" called VorpX.
It is far from perfect, but at least you can see your creations in VR.
It takes some time to set up, configure and get used to. You also need a quite beefy machine. But it may worth a try if you already have a VR headset at hand.
Disclaimer: I'm not affiliated in any way with VorpX. This is not an ad. Just sharing my experience.
Space Engineers works in VR using a "big hack" called VorpX.
It is far from perfect, but at least you can see your creations in VR.
It takes some time to set up, configure and get used to. You also need a quite beefy machine. But it may worth a try if you already have a VR headset at hand.
Disclaimer: I'm not affiliated in any way with VorpX. This is not an ad. Just sharing my experience.
Please vote on the duplicate ticket as well if you haven't yet:
https://support.keenswh.com/spaceengineers/pc/topic/vrvirtual-reality-oculus-vive-support
Please vote on the duplicate ticket as well if you haven't yet:
https://support.keenswh.com/spaceengineers/pc/topic/vrvirtual-reality-oculus-vive-support
I was looking to see if there was any news on VR support and found this old thread...
Consider this a massive +1 for VR support
I was looking to see if there was any news on VR support and found this old thread...
Consider this a massive +1 for VR support
The community is in the process of adding "proper" VR support:
https://github.com/Math0424/SpaceEngineersVR/
Stereo view works with VR HDMs containing parallel displays, but currently broken with "canted" ones where the display are in an angle. There may be stability issues with certain HMDs.
Steam VR controller bindings already work. Walking/flying around works with the jetpack. Flying ships is still broken (ship does not move), we investigate this.
More is planned as time allows: Hand visuals following controllers (IK), virtualized HUD / UI controls (wrist "tablet"), tools to hold in your own hand and more.
It can be compiled from source, currently. Eventually it should be published via the Plugin Loader, but there are still some technical issues to overcome before that can happen.
Currently it is enough for an "OMG!" experience when you try it for the first time, then some motion sickness shortly after. :)
Keen decided not to do it, so we will.
The community is in the process of adding "proper" VR support:
https://github.com/Math0424/SpaceEngineersVR/
Stereo view works with VR HDMs containing parallel displays, but currently broken with "canted" ones where the display are in an angle. There may be stability issues with certain HMDs.
Steam VR controller bindings already work. Walking/flying around works with the jetpack. Flying ships is still broken (ship does not move), we investigate this.
More is planned as time allows: Hand visuals following controllers (IK), virtualized HUD / UI controls (wrist "tablet"), tools to hold in your own hand and more.
It can be compiled from source, currently. Eventually it should be published via the Plugin Loader, but there are still some technical issues to overcome before that can happen.
Currently it is enough for an "OMG!" experience when you try it for the first time, then some motion sickness shortly after. :)
Keen decided not to do it, so we will.
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