Objects sometimes not present when loading a world

CptSavarus shared this bug 18 months ago

Hi team!

Another randomly occuring bug for you. Had this one happen multiple times now.

When loading a world, sometimes certain buildings & vehicles in that world - or parts of them will not be present.

I've noticed this both with small and large grids, static and dynamic, most commonly where there are sub-grids present but also occasionally where there are no sub-grids

Can confirm it on Earth-like planet. Have so far not seen the bug when loading in space.

Bug occurs both in Creative and Survival mode.

As an example, I have a large-grid static station on the Earth-like planet which has several small-grid turrets attached by rotors, as well as a crane-type rig consisting of large-grid pistons. On loading the world, the small-block subgrids with the turrets on; and the crane rig with the pistons are present but the large-block static primary grid is gone. The turrets & crane rig will fall to the ground as if there was never anything supporting them.

The bug doesn't happen every time I load, only occasionally. Exit without saving and reload seems to fix it. Have not seen any instance when exit & reload doesn't work.

Steps to reproduce unknown, as the bug occurs seemingly at random, even though no parameters have been changed since last loading.

Game version is current: 1.189.041

Worlds I've seen this in were all created after the major Survival update (but before the last 2 hotfixes)

Can publish & link a world file and / or screenshots if required.

Comments (1)


Hello, Engineer!

Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.

We really appreciate your patience.

Kind Regards

Keen Software House: QA Department