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Null Reference Exception on Cross-Play Nitrado Server
Won't Fix
On cross-platform server on Nitrado, my friend and I were playing and the server crashed unexpectly. We have no mod installed or anything.
We do have experimental mode on.
This is our config :
<?xml version="1.0"?> <MyConfigDedicated xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <SessionSettings> <MaxPlayers>10</MaxPlayers> <GameMode>Survival</GameMode> <InventorySizeMultiplier>10</InventorySizeMultiplier> <AssemblerSpeedMultiplier>3</AssemblerSpeedMultiplier> <AssemblerEfficiencyMultiplier>3</AssemblerEfficiencyMultiplier> <RefinerySpeedMultiplier>3</RefinerySpeedMultiplier> <OnlineMode>PUBLIC</OnlineMode> <MaxFloatingObjects>32</MaxFloatingObjects> <MaxBackupSaves>5</MaxBackupSaves> <MaxGridSize>50000</MaxGridSize> <MaxBlocksPerPlayer>100000</MaxBlocksPerPlayer> <EnableBlockLimits>GLOBALLY</EnableBlockLimits> <EnableRemoteBlockRemoval>true</EnableRemoteBlockRemoval> <EnvironmentHostility>NORMAL</EnvironmentHostility> <AutoHealing>true</AutoHealing> <EnableCopyPaste>false</EnableCopyPaste> <WeaponsEnabled>true</WeaponsEnabled> <ShowPlayerNamesOnHud>true</ShowPlayerNamesOnHud> <ThrusterDamage>false</ThrusterDamage> <CargoShipsEnabled>false</CargoShipsEnabled> <EnableSpectator>false</EnableSpectator> <WorldSizeKm>0</WorldSizeKm> <RespawnShipDelete>true</RespawnShipDelete> <ResetOwnership>false</ResetOwnership> <WelderSpeedMultiplier>1</WelderSpeedMultiplier> <GrinderSpeedMultiplier>1</GrinderSpeedMultiplier> <RealisticSound>false</RealisticSound> <HackSpeedMultiplier>0.33</HackSpeedMultiplier> <PermanentDeath>false</PermanentDeath> <AutoSaveInMinutes>5</AutoSaveInMinutes> <SpawnShipTimeMultiplier>1</SpawnShipTimeMultiplier> <DestructibleBlocks>true</DestructibleBlocks> <EnableIngameScripts>true</EnableIngameScripts> <ViewDistance>6000</ViewDistance> <EnableToolShake>false</EnableToolShake> <VoxelGeneratorVersion>1</VoxelGeneratorVersion> <EnableOxygen>true</EnableOxygen> <EnableOxygenPressurization>true</EnableOxygenPressurization> <Enable3rdPersonView>true</Enable3rdPersonView> <EnableEncounters>true</EnableEncounters> <EnableFlora>true</EnableFlora> <EnableConvertToStation>true</EnableConvertToStation> <StationVoxelSupport>false</StationVoxelSupport> <EnableSunRotation>true</EnableSunRotation> <EnableRespawnShips>true</EnableRespawnShips> <ScenarioEditMode>false</ScenarioEditMode> <Scenario>false</Scenario> <CanJoinRunning>false</CanJoinRunning> <PhysicsIterations>4</PhysicsIterations> <SunRotationIntervalMinutes>240</SunRotationIntervalMinutes> <EnableJetpack>true</EnableJetpack> <SpawnWithTools>true</SpawnWithTools> <StartInRespawnScreen>false</StartInRespawnScreen> <EnableVoxelDestruction>true</EnableVoxelDestruction> <MaxDrones>5</MaxDrones> <EnableDrones>true</EnableDrones> <EnableWolfs>true</EnableWolfs> <EnableSpiders>true</EnableSpiders> <FloraDensityMultiplier>1</FloraDensityMultiplier> <EnableStructuralSimulation>false</EnableStructuralSimulation> <MaxActiveFracturePieces>50</MaxActiveFracturePieces> <EnableScripterRole>false</EnableScripterRole> <SyncDistance>2000</SyncDistance> <BlocksInventorySizeMultiplier>10</BlocksInventorySizeMultiplier> <MaxFactionsCount>0</MaxFactionsCount> <EnableSaving>false</EnableSaving> <InfiniteAmmo>false</InfiniteAmmo> <EnableContainerDrops>true</EnableContainerDrops> <EnableSubgridDamage>true</EnableSubgridDamage> <AdaptiveSimulationQuality>true</AdaptiveSimulationQuality> <EnableVoxelHand>true</EnableVoxelHand> <TrashFlagsValue>1562</TrashFlagsValue> <BlockCountThreshold>20</BlockCountThreshold> <PlayerDistanceThreshold>500</PlayerDistanceThreshold> <OptimalGridCount>0</OptimalGridCount> <PlayerInactivityThreshold>0</PlayerInactivityThreshold> <PlayerCharacterRemovalThreshold>15</PlayerCharacterRemovalThreshold> <VoxelTrashRemovalEnabled>false</VoxelTrashRemovalEnabled> <VoxelPlayerDistanceThreshold>5000</VoxelPlayerDistanceThreshold> <VoxelGridDistanceThreshold>5000</VoxelGridDistanceThreshold> <VoxelAgeThreshold>24</VoxelAgeThreshold> <EnableResearch>true</EnableResearch> <EnableGoodBotHints>false</EnableGoodBotHints> <OptimalSpawnDistance>4000</OptimalSpawnDistance> <EnableAutorespawn>false</EnableAutorespawn> <AutoSave>true</AutoSave> <ProceduralDensity>0.00</ProceduralDensity> <ProceduralSeed>0</ProceduralSeed> <BlockLimitsEnabled>PER_FACTION</BlockLimitsEnabled> <TrashRemovalEnabled>true</TrashRemovalEnabled> <EnableEconomy>true</EnableEconomy> <EconomyTickInSeconds>1200</EconomyTickInSeconds> <EnableBountyContracts>true</EnableBountyContracts> <MaxPlanets>3</MaxPlanets> <BlockTypeLimits> <dictionary /> </BlockTypeLimits> </SessionSettings> <Scenario Type="MyObjectBuilder_ScenarioDefinition" Subtype="HomeSystem" /> <AsteroidAmount>2</AsteroidAmount> <ServerName>GW Space Engineers</ServerName> <GroupID>0</GroupID> <PauseGameWhenEmpty>true</PauseGameWhenEmpty> <WorldName>GW World</WorldName> <LoadWorld>C:\SERVICES\ni5021754_1_SHARE\ftproot\spaceeng_profile\Saves\GW World</LoadWorld> <MessageOfTheDay>Bienvenue et bonne partie !</MessageOfTheDay> <MessageOfTheDayUrl>https://greenwoodmultimedia.com</MessageOfTheDayUrl> <ServerDescription>Serveur de Christopher Boisvert et Tristan Ouellet.</ServerDescription> <maxplayers>0</maxplayers> <ServerPasswordHash>PASSWORD_HERE</ServerPasswordHash> <ServerPasswordSalt>SALT_HERE</ServerPasswordSalt> <ConsoleCompatibility>true</ConsoleCompatibility> <NetworkType>eos</NetworkType> <RemoteSecurityKey>iPDXx5q/2gphkIwO+dL9wA==</RemoteSecurityKey> <IP>85.190.158.131</IP> <SteamPort>8766</SteamPort> <ServerPort>11000</ServerPort> <PremadeCheckpointPath>C:\SERVICES\ni5021754_1_local\spaceeng\Content\CustomWorlds\Home System</PremadeCheckpointPath> <IgnoreLastSession>false</IgnoreLastSession> <Administrators> <unsignedLong>76561199077095481</unsignedLong> <unsignedLong>76561198153079292</unsignedLong> </Administrators> <Banned /> <Mods /> </MyConfigDedicated>
This is the error we experienced :
2021-09-05 21:18:45.318 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.World.MyBlockLimits.SetGridNameFromServer(Int64 gridEntityId, String newName) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4](T1 arg1, T4 arg4, Func`2 action, T2 arg2, T3 arg3, EndpointId endpointId, Nullable`1 position) at Sandbox.Game.Multiplayer.MyPlayerCollection.SendDirtyBlockLimit(MyBlockLimits blockLimit, List`1 playersToSendTo) at Sandbox.Game.Multiplayer.MyPlayerCollection.SendDirtyBlockLimits() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args, Action`1 initializeServices) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2021-09-05 21:18:45.334 - Thread: 1 -> Showing message 2021-09-05 21:18:46.678 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_199_025 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: False IsExperimental: True ProcessRunTime: 66772 PCUCount: 10743 IsHang: False GCMemory: 281 GCMemoryAllocated: 281 HWAvailableMemory: 0 ProcessPrivateMemory: 1100 AnalyticId: SEXDS ================================== OFNI HSARC ================================== 2021-09-05 21:18:46.678 - Thread: 1 -> Log Closed
Files:
SpaceEngineersD...
Hello, Christopher,
thanks for contacting us regarding this issue. First of all, we are sorry that you are experiencing it.
I know you wrote that the crash happened unexpectedly, but... do you have any repro steps that could help us? Did you do anything special at the time the server crashed? Was it just one time thing, or does it happen regularly?
If you can share any more information from the game itself - what you were doing, what grids did you have, what were the server settings and such... anything that could narrow the possible reason down would be great help!
Thanks.
Kind Regards
Keen Software House: QA Department
Hello, Christopher,
thanks for contacting us regarding this issue. First of all, we are sorry that you are experiencing it.
I know you wrote that the crash happened unexpectedly, but... do you have any repro steps that could help us? Did you do anything special at the time the server crashed? Was it just one time thing, or does it happen regularly?
If you can share any more information from the game itself - what you were doing, what grids did you have, what were the server settings and such... anything that could narrow the possible reason down would be great help!
Thanks.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
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