NPC/Default Large Turret Range
Hi,
Bug: Large Turrets when placed or encounterd on NPC grids (PirateShips,Station,...) are limited to a range of 600m (for the record LargeTurrets can aim at 800m).
Expected Behaviour: NPCs (LargeGrid) should be able to shoot at enemys at maximum range(800m).
Why: At the moment a rover build out of 3 armorblocks, one gatling turret and one battery is enough, to destroy even the heaviest protected NPC base, because targeting range is set to 600m in every turret. This makes NPCs no challange at all. They are simply resource delivery slaves with no chance to fight back.
How to Reproduce: Simply launch a new Map e.g. Earth-Start and search for NPCs and look at the turret settings if the NPC-Grid is a large one e.g. "SPATs Headquarter"
if a fast fix is not possible :) how can i fix this on my own?
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
This is not a Bug but keen have set the range to 600m by default in the Prefab of the NPC's.
I have a few Mods Called More Encounters V,4 or 5 that will spawn these NPC's with full range of the turrets.
This is not a Bug but keen have set the range to 600m by default in the Prefab of the NPC's.
I have a few Mods Called More Encounters V,4 or 5 that will spawn these NPC's with full range of the turrets.
Replies have been locked on this page!