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New Crash on MP DS server

Miroslav Kevin Hera shared this bug 6 years ago
Solved

15:46:55.5508 [FATAL] Initializer: System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at Torch.VRageGame.DoStart()

at Torch.VRageGame.Run()

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart()

System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at Torch.VRageGame.DoStart()

at Torch.VRageGame.Run()

at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

Replies (10)

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1

Same bug here, don't know how to reproduce. Happens at random.

16:33:54.0648 [FATAL]  Initializer: System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at Torch.VRageGame.DoStart()
   at Torch.VRageGame.Run()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at Torch.VRageGame.DoStart()
   at Torch.VRageGame.Run()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

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1

Make sure you guys try to replicate the crash in vanilla, because Keen will probably dismiss anything with Torch in the stack trace. If you can't replicate it in vanilla let me know because it'll probably be my job to fix whatever it is.

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1

cant replicate in vanilla, vanilla doesnt run my mod pack

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1

I highly suggest reproducing this in the vanilla DS before reporting.

It not likely a problem with Torch, but we don't want to scare the devs away from fixing this because they see "Torch" in the stacktrace.

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1

Left a creative mode, vanilla DS server up all night with a dozen or so players and was unable to recreate this issue. My torch server with roughly the same amount of players experiences this crash at least once an hour. So far, any evidence I've gathered makes this a torch issue. So far.

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1

I'm getting the same error on my DS but I don't use torch. I was told it happened to someone flying into space from earth and leaving the cockpit but when we tried to reproduce it nothing happened.

2018-08-24 01:56:13.081 - Thread:   6 ->  SEHException caught. Error code: -2147467259
2018-08-24 01:56:13.081 - Thread:   6 ->  Exception occured: System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService)
   at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive)
   at VRage.Dedicated.WindowsService.MainThreadStart(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart(Object obj)
2018-08-24 01:56:13.081 - Thread:   6 ->  Hiding window
2018-08-24 01:56:13.081 - Thread:   6 ->  Hiding window done
2018-08-24 01:56:13.081 - Thread:   6 ->  Showing message

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1

Can you put down a mod list so we can compare?

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1

All I have in is my own mod for making the game a bit harder. All it does is disable all but the planetary lander, disable platinum and magnesium from spawning on asteroids and adding more of those two resources on the moon.

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I have none of that, so this narrows it down to a vanilla, Keen problem. Shadow, would you mind starting a separate bug report with your Vanilla stack trace so Keen doesn't just overlook this one because of Torch? I'll make sure I get my whole server to upvote it.

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1

RRRRRRRRRREEEEEEEEEEEEEEEEEEEEEE UNPLAYABLE -_-

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1

Experiencing this so frequently, it makes my brain hurt :/ It's making me paranoid to the point where I'm backing up whatever I'm working on to my blueprints every 5 minutes or so.

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Frequent crashes, must be fixed

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RAAAAAAAAAGGGGGGEEEEEEEEEEEEEEEEE FIIIXXXXXXXXXXXXXXXX PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ :D :D :D

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This issue has been resolved in hotfix v187.204.

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