new block added to group wont toggle on/off
Won't Fix
I have a group of e.g. atmo thrusters and a toolbar element to toggle them on/off. I add a new atmo thruster to grid, and add to existing group. When I toggle toolbar element, this new thruster does not change state with the other blocks. If I go in to that new thrusters control panel and manually toggle the block on, it will now 'fall in sync' and start behaving like the others.
Hello, Engineer!
Unfortunately we are unable to reproduce the issue. Could you please make a video of this issue? It seems really hard to reproduce it.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Unfortunately we are unable to reproduce the issue. Could you please make a video of this issue? It seems really hard to reproduce it.
Kind Regards
Keen Software House: QA Department
Ok so once I looked to reproduce the behaviour rather than just move on as quickly as I could, it becomes clear what is happening:
I toggled off the thruster group, added my new thruster (which defaulted to on) and added it to the group. It is now in the opposite state as the rest of the group and as the mode I chose (as there was no alternative) was to just toggle on/off it would always be in that opposite state, unless manually adjusted to match the state of the other group thrusters.
I imagine this is actually by design, although like a number of elements in SE, not particularly helpful.
My testing is viewable at https://www.youtube.com/watch?v=kX5rEmjoAAc
I am mostly enjoying playing SE but often it is confusing or unforgiving. Without Splitsie I wouldn't have got past 3 hours of it.
Thanks,
D
Ok so once I looked to reproduce the behaviour rather than just move on as quickly as I could, it becomes clear what is happening:
I toggled off the thruster group, added my new thruster (which defaulted to on) and added it to the group. It is now in the opposite state as the rest of the group and as the mode I chose (as there was no alternative) was to just toggle on/off it would always be in that opposite state, unless manually adjusted to match the state of the other group thrusters.
I imagine this is actually by design, although like a number of elements in SE, not particularly helpful.
My testing is viewable at https://www.youtube.com/watch?v=kX5rEmjoAAc
I am mostly enjoying playing SE but often it is confusing or unforgiving. Without Splitsie I wouldn't have got past 3 hours of it.
Thanks,
D
Hello, David,
as I see this thread is rather old now, as well as your last comment here.
Can I please ask whether this issue is still happening to you nowadays (game version 198)?
I did try the same procedure with lights - group them together, turn whole group Off, add new light (this one is On upon building it) to the group, turn On whole group and all light were synced properly; all On and Off properly, including the newly added one.
Is it same for you as well? Was the issue fixed in the meantime?
Thanks in advance for letting me know.
Kind Regards
Keen Software House: QA Department
Hello, David,
as I see this thread is rather old now, as well as your last comment here.
Can I please ask whether this issue is still happening to you nowadays (game version 198)?
I did try the same procedure with lights - group them together, turn whole group Off, add new light (this one is On upon building it) to the group, turn On whole group and all light were synced properly; all On and Off properly, including the newly added one.
Is it same for you as well? Was the issue fixed in the meantime?
Thanks in advance for letting me know.
Kind Regards
Keen Software House: QA Department
Hello, Engineers,
I came here back on this thread to resolve it as Won't fix.
Sadly, after closer look into this problem, it turned out that fixing it in a way that you described would most likely broke multiple builds for possibly all the players who built some grids in the past and are still using these.
So we decided to not fix this as there are also already other ways how you can sync the whole group to same state after adding more blocks there. Once properly synced, then it is working fine.
It currently works like this:
and it will stay like this for a reasons mentioned above.
Thank you for your understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineers,
I came here back on this thread to resolve it as Won't fix.
Sadly, after closer look into this problem, it turned out that fixing it in a way that you described would most likely broke multiple builds for possibly all the players who built some grids in the past and are still using these.
So we decided to not fix this as there are also already other ways how you can sync the whole group to same state after adding more blocks there. Once properly synced, then it is working fine.
It currently works like this:
and it will stay like this for a reasons mentioned above.
Thank you for your understanding.
Kind Regards
Keen Software House: QA Department
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