New armor skin not displayed on mod turret subparts after reload.
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I noticed that mod assets using the right materials still get the skins applied, and it looks great.
But after a save/reload, the skin texture on all the subparts seems forgotten:
You can see that the base is still showing new CF skin, but the subparts have reverted to default. Also, painting the same color+skin has no effect here, I think because no settings are changing and it is graphical bug only. If I pick a different color or skin so that update must happen, then it works just fine, as shown in first picture.
For comparison, I tried this save/reload test on the vanilla turrets and did not encounter this bug.
My mod turret here is using the Gatling turret block type structure.
Hello, Engineer!
Thank you for contacting us, could you please provide us the modded turret?
To report a bug into our system it is necessary to have reliable steps to reproduce in order for programmers to fix it.
Any additional information would be greatly appreciated!
Thank you.
Kind Regards
Keen Software House: QA Department
Apparently this applies to any modded subparts, as I am having seeing it with my wind turbine mod as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=1668945384
hi Keen, have a similiar problem on my retractable landing gears, the new skins are not visible on the subparts.
Mod is online, new skins are only visible on the main Model, not on the moving subparts: https://steamcommunity.com/sharedfiles/filedetails/?id=1114854185
Thank you, please check also my other reports ;-)
Hey David what's this turret mod you're using? It looks really cool !
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