New armor skin not displayed on mod turret subparts after reload.

David McDonough shared this bug 19 months ago
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I noticed that mod assets using the right materials still get the skins applied, and it looks great.

422e4ca443fc5be87938994b967acd2c

But after a save/reload, the skin texture on all the subparts seems forgotten:

10b6d6e61beaf266f5b64308968eba62

You can see that the base is still showing new CF skin, but the subparts have reverted to default. Also, painting the same color+skin has no effect here, I think because no settings are changing and it is graphical bug only. If I pick a different color or skin so that update must happen, then it works just fine, as shown in first picture.

For comparison, I tried this save/reload test on the vanilla turrets and did not encounter this bug.

My mod turret here is using the Gatling turret block type structure.

Comments (4)

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Hello, Engineer!


Thank you for contacting us, could you please provide us the modded turret?

To report a bug into our system it is necessary to have reliable steps to reproduce in order for programmers to fix it.


Any additional information would be greatly appreciated!


Thank you.


Kind Regards

Keen Software House: QA Department

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It is not published yet. PM me on discord and I can send the mod file.

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Or lmk which dev to send it to and I'll find them on discord.

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Apparently this applies to any modded subparts, as I am having seeing it with my wind turbine mod as well.

https://steamcommunity.com/sharedfiles/filedetails/?id=1668945384

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hi Keen, have a similiar problem on my retractable landing gears, the new skins are not visible on the subparts.

Mod is online, new skins are only visible on the main Model, not on the moving subparts: https://steamcommunity.com/sharedfiles/filedetails/?id=1114854185


Thank you, please check also my other reports ;-)

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Hey David what's this turret mod you're using? It looks really cool !