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Negative Grid Mass
Solved
Hello.
After I hit great amount of grid mass, it sets grid mass to constant negative number. I cannot use jump drive because of that. Jump drive is calculating jump distance with negative mass too and the jump distance is negative too.
It's serious problem. Can you look at it?
Hello, Dom27,
thanks for sharing the issue with us. However, I was not able to reproduce your issue.
Can you maybe be more specific about "great mass", please? Ship I tested had grid mass approx. 10mil kg and it was working just fine. I was able to jump with the ships as well. Correct numbers were displayed. Do you mean even more weight? If so... can you specify the weight that your ship has/had before it got broken?
Great help would be if you can BP the ship and share it on steam workshop and paste the link here, so I can check on your particular ship.
Thanks for any additional info in advance.
Kind Regards
Keen Software House: QA Department
Hello, Dom27,
thanks for sharing the issue with us. However, I was not able to reproduce your issue.
Can you maybe be more specific about "great mass", please? Ship I tested had grid mass approx. 10mil kg and it was working just fine. I was able to jump with the ships as well. Correct numbers were displayed. Do you mean even more weight? If so... can you specify the weight that your ship has/had before it got broken?
Great help would be if you can BP the ship and share it on steam workshop and paste the link here, so I can check on your particular ship.
Thanks for any additional info in advance.
Kind Regards
Keen Software House: QA Department
(Sorry - abundant comment)
(Sorry - abundant comment)
Hi, Dom27,
thanks for coming back so early :)
Yeah, seems like you might be onto something here with those ideas. However, I would really need the BP of the ship :) Can you imagine me building ship with this mass for a day, two, three? :D That would not be productive usage of my work time ;)
When I paste it from BP, I can make changes with the weight by adding/removing blocks and testing around that mentioned peak weight, but I need that starting point :) It´s not that I don´t trust you, but I need to reproduce it as well in order to list it as a new issue into our internal system.
Kind Regards
Keen Software House: QA Department
Hi, Dom27,
thanks for coming back so early :)
Yeah, seems like you might be onto something here with those ideas. However, I would really need the BP of the ship :) Can you imagine me building ship with this mass for a day, two, three? :D That would not be productive usage of my work time ;)
When I paste it from BP, I can make changes with the weight by adding/removing blocks and testing around that mentioned peak weight, but I need that starting point :) It´s not that I don´t trust you, but I need to reproduce it as well in order to list it as a new issue into our internal system.
Kind Regards
Keen Software House: QA Department
Hello, Dom27,
thanks for coming back and providing the additional info. Issue was successfully reproduced and put into out internal system.
Kind Regards
Keen Software House: QA Department
Hello, Dom27,
thanks for coming back and providing the additional info. Issue was successfully reproduced and put into out internal system.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
I´m happy to inform you that this issue will be fixed in upcoming game update v200.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
I´m happy to inform you that this issue will be fixed in upcoming game update v200.
Kind Regards
Keen Software House: QA Department
I'm still having this issue. The grid mass value reported in the cockpit info screen and the value shown on the HUD do not agree, especially if carrying a large character inventory in creative mode.
I've posted the BP for the ship I'm working on to steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2765997572
To recreate, simply spawn a large amount of stone (~300k) into character inventory and enter the cockpit. Watch the HUD mass value go negative. Exit the cockpit, drop inventory and re-enter. HUD value goes positive, but still doesn't match Info tab "Grid Mass" value.
I'm still having this issue. The grid mass value reported in the cockpit info screen and the value shown on the HUD do not agree, especially if carrying a large character inventory in creative mode.
I've posted the BP for the ship I'm working on to steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2765997572
To recreate, simply spawn a large amount of stone (~300k) into character inventory and enter the cockpit. Watch the HUD mass value go negative. Exit the cockpit, drop inventory and re-enter. HUD value goes positive, but still doesn't match Info tab "Grid Mass" value.
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