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My Frostbite scenario goes "bloop" every 60 secs.
Solved
When I’m playing the Frostbite scenario, something is beeping all the time. It's been happening on two separate days with the first save, and on the third day even with a newly started save just the same. (I shut down and booted the PC every day, not just sleep-mode.)
It plays a similar "bloop" sound as when the character pushes a button or holds a tool, but it‘s independent of what I do, or where I am, it bloops even when I‘m just standing there, or during the scenario cutscene.
I added timestamps, and you see they are unnaturally regular, every 60 seconds:
Lee Perkins in this thread also says he hears regular beeps https://support.keenswh.com/spaceengineers/general/topic/1-194ds-frostbite-scenario-game-freeze-every-few-minutes-maybe-weather
I'm using an Nvidia card and now that I rewatched my video in full, I want to add that the performance was better for me while playing as it appears in the recording. The Gamebar Recorder dropped those frames, not the game.
Lee Perkins in this thread also says he hears regular beeps https://support.keenswh.com/spaceengineers/general/topic/1-194ds-frostbite-scenario-game-freeze-every-few-minutes-maybe-weather
I'm using an Nvidia card and now that I rewatched my video in full, I want to add that the performance was better for me while playing as it appears in the recording. The Gamebar Recorder dropped those frames, not the game.
Hello, Engineer!
Thank you for your feedback. We are aware of this issue and we will address it as soon as possible. We are currently receiving a large volume of bug reports, so it can take some time to review these issues, but they will be addressed.
We will message you once we have more information.
Thank you!
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback. We are aware of this issue and we will address it as soon as possible. We are currently receiving a large volume of bug reports, so it can take some time to review these issues, but they will be addressed.
We will message you once we have more information.
Thank you!
Kind Regards
Keen Software House: QA Department
I have this as well, i just assumed hidden sensors tripping since that is the sounds they make as well;
Cheers!
I have this as well, i just assumed hidden sensors tripping since that is the sounds they make as well;
Cheers!
I occasionally hear a "bloop" when playing SE in general, most often while loading a saved game or shortly afterwards. I was hearing it much more frequently when playing "Frostbite", particularly when the display would freeze every few seconds. My guess is that it's related to high memory usage.
As a workaround, I found performance improved considerably when I used "Memory Cleaner" by Koshy John. (Generally I'd be hesitant to recommend a tool to override Windows resource management -- there's a lot of snake oil -- but I've had good results with it.)
I occasionally hear a "bloop" when playing SE in general, most often while loading a saved game or shortly afterwards. I was hearing it much more frequently when playing "Frostbite", particularly when the display would freeze every few seconds. My guess is that it's related to high memory usage.
As a workaround, I found performance improved considerably when I used "Memory Cleaner" by Koshy John. (Generally I'd be hesitant to recommend a tool to override Windows resource management -- there's a lot of snake oil -- but I've had good results with it.)
Hello, AdaRynin!
Thank you for reporting the issue.
Our QA team has recently rechecked this issue but couldn't recreate it. It would be a great help if you could kindly share some additional information, like if you're still experiencing this issue or when did you experience it last?
It would be also helpful if you could share the log file with us. You can access your log files by typing %appdata% into your Windows search bar, and you will be redirected to the hidden Roaming folder. After that, just follow: \Roaming\SpaceEngineers.
We are looking forward to assisting you with this issue.
Kind Regards,
Keen Software House: QA Department
Hello, AdaRynin!
Thank you for reporting the issue.
Our QA team has recently rechecked this issue but couldn't recreate it. It would be a great help if you could kindly share some additional information, like if you're still experiencing this issue or when did you experience it last?
It would be also helpful if you could share the log file with us. You can access your log files by typing %appdata% into your Windows search bar, and you will be redirected to the hidden Roaming folder. After that, just follow: \Roaming\SpaceEngineers.
We are looking forward to assisting you with this issue.
Kind Regards,
Keen Software House: QA Department
My report and video were from 2020, from practically the day after when Frostbite was released. I have no log files any more and didn't keep the save file either, sorry...
When I start the scenario now, I cannot reproduce the bloops anymore! Now I only hear mission alerts and beeps in response to interactions (those beeps are normal).
Since nobody else has complained about this in the last two years, I assume it was either something I did (is there some debug mode that I perhaps accidentally activated that enabled audio feedback for script loops?) or one of the following patches already fixed it long ago. :-)
Thanks for following up, from my point fo view, you can close this as fixed.
My report and video were from 2020, from practically the day after when Frostbite was released. I have no log files any more and didn't keep the save file either, sorry...
When I start the scenario now, I cannot reproduce the bloops anymore! Now I only hear mission alerts and beeps in response to interactions (those beeps are normal).
Since nobody else has complained about this in the last two years, I assume it was either something I did (is there some debug mode that I perhaps accidentally activated that enabled audio feedback for script loops?) or one of the following patches already fixed it long ago. :-)
Thanks for following up, from my point fo view, you can close this as fixed.
Hello, AdaRynin!
We are glad that you are no longer experiencing this issue.
I will close this thread now. If you or any other player will experience this issue again, please make a new thread and provide all the needed information there.
Kind Regards,
Keen Software House: QA Department
Hello, AdaRynin!
We are glad that you are no longer experiencing this issue.
I will close this thread now. If you or any other player will experience this issue again, please make a new thread and provide all the needed information there.
Kind Regards,
Keen Software House: QA Department
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