Multithreading errors.
Outdated
System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Game.Entity.MyEntity.set_NeedsUpdate(MyEntityUpdateEnum value) at Sandbox.Game.Entities.Blocks.MyGasTank.ExecuteGasTransfer() at Sandbox.Game.Entities.Blocks.MyGasTank.UpdateAfterSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation() at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Generic.HashSet`1.Enumerator.MoveNext() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) System.EntryPointNotFoundException: Entry point was not found. at System.Collections.Generic.IReadOnlyCollection`1.get_Count() at VRage.Collections.MyDistributedUpdater`2.Enumerator.MoveNext() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateBeforeSimulation100() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Collections.MyDistributedUpdater`2.Enumerator.MoveNext() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.UpdateAfterSimulation100() at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation() at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation() at Sandbox.Game.World.MySector.UpdateAfterSimulation() at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object ) at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
Keen please start do something with this. Appeared after frostbite update, and since it, crashing servers at least once a day.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
And
And
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