Reverse Multigrid Thruster Force
I've created testing contraption for the bug I noticed: vehicle with several grids does not fly in straight lane.
https://steamcommunity.com/sharedfiles/filedetails/?id=1513640214
It has attached heavy subgrid (27 heavy armor blocks) on piston off the centre of mass.
Just fly with it for a while, dampeners off (enable them later for total jerkiness).
The thrusting force is applied to the whole vehicle in reverse direction as it should be applied in real world - if you press forward, you'd expect that inertia would push the vehicle forward AND rotate slightly DOWN. However it rotates UP.
However in SE we want the whole vehicle to move forward without rotation.
I think the whole thruster force should be applied to weighted average of the center of masses of all connected grids.
I think there are several similar bugs already reported. I've created this one because I wanted to show off the contraption ;-)
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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