Multi-treaded DS

Trygve Findal Busk shared this feedback 4 years ago
Submitted

I think this is something that is really importent.

This would probably help all server with preforming better.

Replies (1)

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I think much of the engine is multithreaded, but the heavy parts of the simulation is a bottleneck, and that's not code that you can just multi-thread.

I agree that it would increase performance, but it would probably take a huge amount of work.

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