Multi-treaded DS
                
                Submitted
            I think this is something that is really importent.
This would probably help all server with preforming better.
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I think much of the engine is multithreaded, but the heavy parts of the simulation is a bottleneck, and that's not code that you can just multi-thread.
I agree that it would increase performance, but it would probably take a huge amount of work.
I think much of the engine is multithreaded, but the heavy parts of the simulation is a bottleneck, and that's not code that you can just multi-thread.
I agree that it would increase performance, but it would probably take a huge amount of work.
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