[MP] Damage to voxels not showing up for non-host players
I've been hosting a small server for me and my friends to play on, and recently all of the damage we made on the terrain stopped showing up for non-host players. The terrain appears to be undamaged as if it was just generated, but the actual hit box of the voxels are not reverted. This means that the player can't see any of the holes on the terrain, but can still fall through it. Once you are underneath the terrain, you can see through the whole panlet like you would when you go through terrains with spectator mode
I've tried rebooting the server, reconnecting, hosting the save on a different instance, etc and the only way to fix the rendering issue is by playing the save in singleplayer mode but that means only I would be able to see the real terrain out of everyone in the session.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
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