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Moving items in inventory crashes game

Kronic Jones shared this bug 4 years ago
Solved

When i open up inventory left side is my backpack and right side is cargo , or assemble or refinery , whatever, you can click an inventory to highlight it in blue meaning that is where you want to send the items when you double click them instead of the top inventory in the list . Whenever i do this it crashes the game. Doesn't seem to matter if it is right to left panel or left to right.

( I should add this is in the new "lost colony scenario", not sure if it happens outside of the scenario, since it just started happening and thats all i have played in the last 2 or 3 days)

Replies (4)

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1

Confirmed- this is happening repeatedly in Lost Colony during Splitsie's live stream; double-clicking or ctrl clicking to move items causes CTD.

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If it would help. Just get game crash after I did:

  1. Click on item in invetory right, without selected left invetory. Item stay in place and not move enywhere
  2. Select my inventory at left to highligh it, for 2nd try to move stack of items.
  3. Click again on item on rigt to get full stack
  4. Game crashed, in LOG I got this:

2019-11-01 10:18:08.062 - Thread:   1 ->  Exception occured: System.InvalidOperationException: Nullable object must have a value.
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at Sandbox.Game.Gui.MyTerminalInventoryController.TransferToOppositeFirst(MyPhysicalInventoryItem item, MyGuiControlInventoryOwner sender)
   at Sandbox.Game.Gui.MyTerminalInventoryController.grid_ItemClicked(MyGuiControlGrid sender, EventArgs eventArgs)
   at Sandbox.Graphics.GUI.MyGuiControlGrid.HandleNewMousePress(MyGuiControlBase& captureInput)
   at Sandbox.Graphics.GUI.MyGuiControlGrid.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiControlBase.HandleInputElements()
   at Sandbox.Game.Screens.Helpers.MyGuiControlInventoryOwner.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiControlList.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
   at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
   at Sandbox.Game.Gui.MyGuiScreenTerminal.HandleInput(Boolean receivedFocusInThisUpdate)
   at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
   at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at SpaceEngineers.MyProgram.Main(String[] args)
2019-11-01 10:18:08.064 - Thread:   1 ->  Showing message
2019-11-01 10:18:11.372 - Thread:   1 ->  Log Closed

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Hi guys, thanks for your reports.

We already know about it and it is fixed. We are testing new hotfix before release.

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Fixed in v193.021.

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