[1.187.xxx] Movement Problems
There are a couple of problems with movement of thruster controlled grids.
Bug 1 - Stationary grids that have low thrust:weight can get 'stuck' until you roll/yaw/pitch the craft.
create a dynamic (small) grid in space consisting of a cockpit, gyro, large container, and 6 small ion thrusters (1 in each direction)
fill the container with steel plates
try to thrust in any 1 direction: no acceleration
try to thrust, but use gyro to alter orientation = can accelerate now
Bug 2 - Gyro override strength trumps non-overrided gyros
add 5 more gyros to the previous grid.
Set all gyro power to 100%
set one to override
can't roll/pitch/yaw even though 5x the manoeuvering gyros vs 1x overriding.
Bug 3 Gyro override kills roll rate (side note: SE use of yaw/pitch/roll is incorrect)
to Replicate on previous grid:
set the override gyro to 0.000001 strength
try to bank left or right
roll rate reduction is strong and independent of override strength. If an override is on, you can barely roll.