Modifying the hit points tag for modded trees has no effect.

Oxygen4Lyfe shared this bug 4 years ago
Outdated

If you change the <HitPoints> tag for a modded tree in a PhysicalModels_Trees.sbc it does not have any effect in-game. Changing it to lower then default does not make it any weaker and changing it higher then default does not make it any stronger. No matter what it always takes the same amount of time to grind the tree down or the same amount of speed to ram into it for it to break.

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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