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[ModApi] DLC Blocks can't be identified
Solved
There seem to be no way to identify DLC blocks from api.
Background if there is a projected grid containing DLC blocks, the MyProjectorBase.Build(..) checks if a block is a DLC and the user has the right. But the MyProjectorBase.CanBuild(..) does no checking.
So you will end up with: CanBuild sayes yes you can, and Build does nothing.
I suggest putting the check also into CanBuild with an suitable result.
Hello Engineer,
Thank you for your feedback! Your topic has been added between considered issues. Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello Engineer,
Thank you for your feedback! Your topic has been added between considered issues. Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
this will be helpful
this will be helpful
Hello, Both!
Thank you for letting us know about this issue. This has been reported internally,
Kind Regards
Laura, QA Department
Hello, Both!
Thank you for letting us know about this issue. This has been reported internally,
Kind Regards
Laura, QA Department
Hello, Engineer!
The fix for this is in v200
Thank you.
Kind Regards,
Keen Software House: QA Department
Hello, Engineer!
The fix for this is in v200
Thank you.
Kind Regards,
Keen Software House: QA Department
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