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[Mod API] Incorrect projected grid(s) entityids
Won't Fix
In MyProjectorBase, there are several points where the projected grid object builders are remapped using MyEntities.RemapObjectBuilder instead of MyEntities.RemapObjectBuilderCollection. This means that, inside the projector's object builder, the ProjectedGrids field is completely useless as a collection of grid builders.
I have been attempting to use the mod api and a console block to spawn in a blueprint. This bug makes all the entity id references that cross grids invalid and useless. Ex: wheels not connected or cross grid terminal actions are invalid.
Hello!
Are you still experiencing this issue? Can you please provide us with an example world and mod? We will appreciate any additional information.
Kind regards
Keen Software House: QA Department
Hello!
Are you still experiencing this issue? Can you please provide us with an example world and mod? We will appreciate any additional information.
Kind regards
Keen Software House: QA Department
Hello, Engineer!
it´s already quite long time from when this issue was originally posted as well as from the last comment.
Are you still experiencing it? Or was it fixed in the meantime.
Thanks in advance for confirming me current situation.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
it´s already quite long time from when this issue was originally posted as well as from the last comment.
Are you still experiencing it? Or was it fixed in the meantime.
Thanks in advance for confirming me current situation.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
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