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[Mod API] Incorrect projected grid(s) entityids

avaness shared this bug 3 years ago
Won't Fix

In MyProjectorBase, there are several points where the projected grid object builders are remapped using MyEntities.RemapObjectBuilder instead of MyEntities.RemapObjectBuilderCollection. This means that, inside the projector's object builder, the ProjectedGrids field is completely useless as a collection of grid builders.

I have been attempting to use the mod api and a console block to spawn in a blueprint. This bug makes all the entity id references that cross grids invalid and useless. Ex: wheels not connected or cross grid terminal actions are invalid.

Replies (3)

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Hello!


Are you still experiencing this issue? Can you please provide us with an example world and mod? We will appreciate any additional information.


Kind regards

Keen Software House: QA Department

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A lot of related issues, including this one, have been referenced in Viktor's ticket: https://support.keenswh.com/spaceengineers/pc/topic/object-builders-sent-to-the-server-by-projectorsconsoles-contain-corrupted-data He is the creator of the multigrid projector plugin so I suggest talking with him if you want a list of issues with the projector and how it handles projections.

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Hello, Engineer!

it´s already quite long time from when this issue was originally posted as well as from the last comment.

Are you still experiencing it? Or was it fixed in the meantime.

Thanks in advance for confirming me current situation.

Kind Regards

Keen Software House: QA Department

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Hi, this is still an issue. You can demonstrate this issue by putting a blueprint into a projector, then blueprinting the projector. Attached are blueprint files that have this issue. The <ParentEntityId> and <TopBlockId> should match the id of the other block but they don't. This means that when I use the mod API to get the blueprint from the projector I cant spawn it with all the blocks attached

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Hello, avaness,

thanks for confirming.

I seems to have problem with following what you have written.

Can you please be more specific? Providing exact steps to reproduce and a video showing these steps and how the issue can be triggered and observed in the game, that would be great!

Thank you in advance.

Kind Regards

Keen Software House: QA Department

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Hello, Engineer!

Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.

If you or any other player will experience this issue again, please make a new thread and provide all needed info there.

Thank you for understanding.

Kind Regards

Keen Software House: QA Department

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