Mobile large grid rotor issue

Michael Diacatos shared this bug 5 years ago
Outdated

Hi,

So on the mobile rover base I am making I built a loading ramp (large grid) using a pair of rotors. I made sure to set everything right as to please Clang. It seems that I have been given a less than base destroying curse this time as it sounds like my base is moving constantly! My base for some reason says that it is moving at a whopping 0.06/0.07 m/s constantly when in park and only says 0 when I shut everything off. I checked to see if it was the wheels by removing them all and having it sit on stilts and this solved the sound/movement issue but this kinda defeats the purpose of a mobile base. I put the wheels back on and all seemed fine until they touched the ground and it started again. I deleted the rotors next and it stopped it for the most part, idk if it doesn't like the fact that I have six wheels. So I think there might be some issue with rotors on non static grids. I can attach the save file if you guys are able to look at this and this ticket doesn't rot in bug hell.


Cheers!

Mike


PS. Forgot to mention that I wasn't in experimental mode and didn't have any crazy settings or mods on. Wanted to use this thing when I was brave enough for multiplayer, ya know?

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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