Minor bugs and shortcomings in the game.

Corsar_22RUS shared this bug 4 years ago
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Hello, I am writing to you for the first time. I have been playing Space Engineers for more than 1.5 years, played over 1000 hours and finally decided to write about some of the shortcomings that have continued to be present in the game all this time:

- The first thing I wanted to ask for was the display of objects underground. When playing especially on the server, there is a need to hide to build a base or a transshipment point, but no matter how deep you have to go underground (up to 100m), your object is visible from a height of about 1.5-2km with medium and high voxel settings. at minimum from a height of 150m all the blocks are already visible underground. I understand that if you make sure that the objects under the ground will always be hidden, the gameplay from the part will be complicated by the search for the enemy, etc., in this case, there is the prospect of developing a new unit, for example, Radar with a certain detection radius. 1000-1500 meters, then at least it will be possible to survive comfortably.

- Secondly, with each update, a small bug remains with ore, ingots. When moving ore / ingots from one block to another, sometimes 0.01 kg remains and cannot be moved.

- The third. In the Russian-language version, correct the name of the Middle Container - in the game, with the spelling error "контенер", it lacks the letter "й" before the second letter "н".

-Fourth. Very few PCUs per player on the server. Indeed, not always and not all are united in fractions, and it is not very comfortable for one player to play with such a small restriction.

Perhaps everything, if necessary, I can provide photos and video material on the above problems / bugs.

Replies (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.


Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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