Mined asteroids disappear sometimes
Reported
I set GPS coord, mined asteroid, after that i revisite area, but asteroid gone.
I set GPS coord, mined asteroid, after that i revisite area, but asteroid gone.
you should check your voxel trash removal settings - alt-F10, then select trash removal in dropdown, then select voxels in the next drop down - if there is a button at the bottom that says suspend, it means the voxel cleanup system is enabled and after the specified time (defined in this menu), if the selected voxel types are far enough away (distance defined in this menu) from a grid or player, they can reset or disappear - can also be triggered by reloading
however - if the button says Enable it means the system is not activate and so it could be something else
you should check your voxel trash removal settings - alt-F10, then select trash removal in dropdown, then select voxels in the next drop down - if there is a button at the bottom that says suspend, it means the voxel cleanup system is enabled and after the specified time (defined in this menu), if the selected voxel types are far enough away (distance defined in this menu) from a grid or player, they can reset or disappear - can also be triggered by reloading
however - if the button says Enable it means the system is not activate and so it could be something else
I don't have access to removal settings because i'm not admin on server.
I don't have access to removal settings because i'm not admin on server.
ah ok - well you likely can't get that asteroid back - and worth finding out what the settings are on the server - you may need to leave a static grid or something to preserve an asteroid
ah ok - well you likely can't get that asteroid back - and worth finding out what the settings are on the server - you may need to leave a static grid or something to preserve an asteroid
We are experiencing the same issue on a modded dedicated server. Even with a static grid on the asteroid, once any voxels have been mined and a player leaves the immediate area, it disappears from the world. We have disabled 'Revert Asteroids' which was enabled by default in v1.196.011 in an attempt to fix the situation.
We are experiencing the same issue on a modded dedicated server. Even with a static grid on the asteroid, once any voxels have been mined and a player leaves the immediate area, it disappears from the world. We have disabled 'Revert Asteroids' which was enabled by default in v1.196.011 in an attempt to fix the situation.
Hello, Engineers!
Thank you for contacting us. We are aware of this issue and we will address it as soon as possible.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
Thank you for contacting us. We are aware of this issue and we will address it as soon as possible.
Kind Regards
Keen Software House: QA Department
as an additional note, while the Revert Asteroid setting is enabled by default, the entire voxel cleanup section is showing as Disabled, since the Enable button is showing (changed to Disable if enabled) - so definitely something weird going on (i had an asteroid with a station attached disappear, leaving the station there) - but looks like this one is being handled - thanks!
as an additional note, while the Revert Asteroid setting is enabled by default, the entire voxel cleanup section is showing as Disabled, since the Enable button is showing (changed to Disable if enabled) - so definitely something weird going on (i had an asteroid with a station attached disappear, leaving the station there) - but looks like this one is being handled - thanks!
Hello, Engineers!
This issue should be fixed in version 196.014. Can you please confirm?
Kind Regards
Keen Software House: QA Department
Thank you.
Hello, Engineers!
This issue should be fixed in version 196.014. Can you please confirm?
Kind Regards
Keen Software House: QA Department
Thank you.
The issue still persists after a player has mined a voxel even if there is a static grid on the asteroid when the player leaves the area.
The issue still persists after a player has mined a voxel even if there is a static grid on the asteroid when the player leaves the area.
The issue has not been resolved, it is still existing today. :(
The issue has not been resolved, it is still existing today. :(
The issue has not been resolved. An asteroid that have been mined then disappear once no player is within the sync distance.
The issue has not been resolved. An asteroid that have been mined then disappear once no player is within the sync distance.
Further to my earlier comments - after some testing i realized that i had been making some mistakes in my method with regards to using the spectator cam (since if the spectator is far from the player, grids will be rendered but asteroids will not) - therefore so far as i can see this is a multi player issue rather than a single player one - and in fact i was getting the opposite behaviour, in that mined asteroids were still being rendered even when the player was well beyond the render range
P.S. i know this does not help with those experiencing the issue - but i wanted to clarify my earlier comments to ensure that the devs are clear that this appears to only be happening in multi player
Further to my earlier comments - after some testing i realized that i had been making some mistakes in my method with regards to using the spectator cam (since if the spectator is far from the player, grids will be rendered but asteroids will not) - therefore so far as i can see this is a multi player issue rather than a single player one - and in fact i was getting the opposite behaviour, in that mined asteroids were still being rendered even when the player was well beyond the render range
P.S. i know this does not help with those experiencing the issue - but i wanted to clarify my earlier comments to ensure that the devs are clear that this appears to only be happening in multi player
Replies have been locked on this page!